In yet another blow to the already troubled open-space video game "No Man's Sky," one of its designers has now quit Hello Games and moved on to work on a different universe.

Hello Games employee Gareth Bourn has reportedly left his old job, where he worked for almost six years, according to iDigitalTimes. Bourn is now said to be working on another space themed video game, Kickstarter funded "Star Citizen."

Apart from an update on his LinkedIn profile, indie developer Derek Smart, has also cheekily confirmed the move on his Twitter account, taking a swipe at both games in the process.

"In other news, @GjBourn of Hello Games (No Mans Sky) quit quietly from one sinking canoe to a sinking luxury cruise liner. Because reasons," the indie developer posted on Twitter, to which Bourn was seen to reply, "Gee thanks man. Real nice of you."

People on both Reddit and Twitter have also reacted to the move, with one Twitter user saying, "Hey, what better for having "open development" than hiring someone from a dev team thats been silent for months!"

"Maybe he was the 'disgruntled employee'," a Redditor speculated. "Also, that means it's less likely than ever we'll see a 'content patch' for NMS. With all the designers jumping ship, who's going to do the actual work? Sean [Murray]?"

Hello Games has remained quiet since "No Man's Sky" was released in August, despite all the issues the game is facing. The developer's Twitter account, however, was reportedly hacked more than a week ago, with the alleged hacker tweeting that "No Man's Sky" was "a mistake."

Fake emails from a person who was allegedly pretending to be Sean Murray were also sent to various news sites, including Polygon, Forbes and Mashable.

Despite this, Sony continues to defend Hello Games' open-world space game "No Man's Sky" despite all the controversial issues surrounding it.

During an interview with Geoff Keighley on his "Live With YouTube Gaming" show, Sony Interactive Entertainment Worldwide Studios Chairman Shawn Layden shared his thoughts on the controversy surrounding the game.

"They're still working at it. They're still updating it. They're trying to get close enough ... or closer to what their vision was," Layden said. "I think what we learned from that is we don't want to stifle ambition."

Stay tuned for more "No Man's Sky" news.

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