Fergus Urquhart, the CEO of Obsidian Entertainment, has recently come forward to reveal some key details regarding an unreleased “Fallout” game. He was one of those who worked on some of the gaming world’s classic role-playing games, such as the early “Fallout” variants and “The Baldur’s Gate” series.
Urquhart revealed to IGN that even before Black Isle Studios developed “Fallout 3,” codenamed as “Van Buren,” they were also working on a different version that led to the development of “Icewind Dale.” Apparently, this unreleased “Fallout 3” project was created shortly after “Fallout 2” was finished and while “Planescape: Torment” was in the works.
“It was actually the second ‘Fallout 3,’” Urquhart revealed. “We were going to move from being a 2D engine and be a 3D engine. So, we actually started working with this 3D technology called NDL.” Apparently, Urquhart and Black Isle Studios were intent on bringing the “Fallout” series into 3D gaming technology with this project.
During the game’s development stages, the studio’s publisher, Interplay, was reportedly going through some financial troubles. Instead of releasing the game as “Fallout 3,” the project led to the creation of “Icewind Dale.” “The ‘Fallout 3’ team became the ‘Icewind Dale’ team,” Urquhart added.
NDL, the aforementioned 3D engine, eventually got purchased by Gamebryo. Coincidentally, it was then later used to power the “Fallout 3” that was developed by Bethesda.
Meanwhile, Obsidian also recently made it to headlines after it released a bizarre image for its “Project Louisiana” game. According to Game Rant, the artwork might have easily been the developer’s teaser for “Fallout: New Orleans” or “Pillars of Eternity 2.”
Considering that New Orleans is the biggest city in Louisiana, gamers were quick to speculate that the “Project Louisiana” codename was somehow associated with the upcoming “Fallout: New Orleans.” To date, the said game is believed to be already in the works for unspecified platforms.
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