The latest leak about Xbox Scorpio confirms the device to have 6 TeraFlops GPU. In addition, it claims that ESRAM will not be utilized as well as Xbox Scorpio GPU Architecture to be similar to that of AMD's Polaris lines.

Digital Foundry published a white paper on the latest Xbox Scorpio specifications leak. It unveils few interesting details about how Xbox Scorpio, one is that the small, on-chip RAM (ESRAM) is missing. Microsoft claims that the higher global memory bandwidth removes the need to have it on Xbox Scorpio.

With the ESRAM gone, Digital foundry was concerned about latency as an issue with compatibility. However, PCPer claimed that Modern GPUs is capable of a huge amount of latency-hiding tricks.

This includes parking whole shaders at global memory accesses and running other tasks while the GPU fetches the memory the original shader needs, exchanging it back and finishing when it arrives. In addition, the amplified GPU performance will mean that the game has more room to be wasteful of GPU resources since it only needs to perform at least as good as a regular Xbox One.

The six teraflop GPU of Xbox Scorpio is once again confirmed, with the GPU's compute power rated at around 4.5 times the capabilities of Xbox One. Xbox Scorpio will have four times more L2 cache is revealed as well. Moreover, the whitepaper revealed that the GPU architecture in Scorpio is at least as modern as AMD's Polaris line.

The leak, in addition, claims that to make Xbox Scorpio run the best games possible, developers will inevitably spend GPU resource on other quality improvements such as higher fidelity shadows, reflections, texture filtering and lower draw distances. Moreover, it notes that Xbox Scorpio developers might consider frame-rate up scaling by running graphics at 60Hz but the CPU at 30Hz and interpolating animation.

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