AIQVE ONE announced its latest, pioneering game testing solution for mobile games: "Playable!Mobile" last Nov. 5. This latest product utilizes generative AI to make testing and quality assurance of mobile games developed in the Unity platform much faster.

To develop "Playable!Mobile," the Japanese software company collaborated with Morikatron, the Japanese leading research organization of entertainment AI.

How "Playable!Mobile" Revolutionizes Game Testing with Generative AI

"Playable!Mobile" is an automated test solution for mobile games, which tests and makes QA for games built using Unity, especially for those that do not need real-time operation. In addition, this tool augments test automation with generative AI technology as it enables developers to run stable tests without requiring high levels of technical expertise.

Thanks to the AI's capabilities to interpret user instructions, "Playable!Mobile" offers a flexible and tough testing process that can easily be adapted and scaled upon need.

Another significant feature of this solution is that it's very easy to use. Developers need only install one plugin on their Unity project to integrate "Playable! Mobile" into it. Even those developers with no skillset can create instructions for tests in Japanese so that those tests may be fully automated. Also, "Playable! Mobile" offers a monthly trial to the new user at just 50,000 yen per license, including taxes.

The "Pro Support Plan" provides further support by the AIQVE ONE engineers to ensure seamless delivery.

Real-World Application: Disgaea RPG and Automated Testing Efficiency

Passionate Geekz acknowledged the abilities of "Playable! Mobile" were already realized in the most popular mobile game, the mobile title of Disgaea RPG – The Most Evil Demon King Battle!, produced by Drecom.

With "Playable! Mobile, Drecom has achieved spectacular test efficiency improvements and automated 53% of its existing tests, which also cover 95% of degradation checks.

Most degradation check tests are 100% automated and performed on real iOS and Android devices, which enables a more accurate and reliable output of the test result.

The Drecom AI SaaS platform is an ally in "AI and QA" for the wide-ranging automated testing capabilities of mobile game developers.

Future Improvements of "Playable!Mobile

  • AIQVE ONE has recently revealed several features it is set to implement soon, which will strengthen and extend the testing abilities of "Playable!Mobile." Some of the suggested updates include the following:
  • Support for Parallel Execution: This will include new functions for running tests in parallel and thus improve efficiency.
  • Improved Stability for Long-Term Tests: It will have a monitoring and retry function that ensures stable test execution in case the tests take an extended period.
  • Evidence Recording and Test Analysis: There will be a video recording function and a detailed report for the analysis of every test so that each test is documented in detail. These will make the developers perform more stable, accurate, and detailed tests, which is a great necessity in keeping game performance and user experience intact.

Trial Access and Information for Developers

Playable!Mobile" is free to try out for a trial period, which allows game developers in Unity to streamline and automate the testing of their mobile games. Developers who wish to make their testing process more efficient can start by adding the plugin to their Unity project.

For more information or support, AIQVE ONE can be contacted through this contact form.

With increasingly complex games emerging in mobile, it seems that solutions such as "Playable!Mobile" provide a critical advancement in how developers can ensure their final products are both qualitatively good and free of bugs and errors.

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