Bethesda Softworks has finally made a move to fight piracy by creating a new security policy when uploading "Fallout 4" PC mods to the console.

In a recent forum post, Bethesda has announced that in order to upload mods to Bethesda.net, users must have a Steam-linked Bethesda.net account. The extra security is put in place to prevent unauthorized uploading of PC mods on consoles, Polygon reported.

This announcement was done in preparation of the Playstation 4's upcoming Mod Creation support.

This move was made by Bethesda following issues about stolen PC mods appearing on the Xbox One version, as reported by Mobile & Apps previously.

Bethesda's first response to the issue is for the PC modders to file a Digital Millennium Copyright Act, or DMCA, against the uploader, which did not sit well with the PC modding community.

"Bethesda has literally chosen to temporarily side with mod thieves until an author can prove a mod hosted on their site is stolen," forum user Trykz wrote during that time. "That burden should fall on the uploader. Just like it does everywhere else."

Prior to the extra security procedure being announced, Nexus Mods, a popular mod resource site, has recently commented on the issue, criticizing Bethesda for not having an effective moderation system in place.

Writing on the Nexus Mods forums, site owner Robin "Dark0ne" Scott expressed his disappointment at the lack of effort on Bethesda's part.

"[There is] no way of quickly dealing with the issue or indeed any sort of decent reporting system," Scott said. "So that users could report stolen mods in detail to the (seemingly non-existent) moderation team."

Nexus Mods has put its own anti-theft measures in place so stolen mods will be easy to spot. The permissions system is detailed below:

  1. I have uploaded my mods to Bethesda.net and they are available for console users.
  2. I have not uploaded my mods to Bethesda.net for console users yet, but I will at some point.
  3. My mods will not be available on Bethesda.net for console users.
  4. My mods won't work on consoles or would not be acceptable on Bethesda.net according to their rules.
  5. I give my permission for someone else to port my mods to console and for it to be uploaded to Bethesda.net by someone else. Please credit me, however.

Bethesda has also announced that console mod support will be available for the upcoming HD remaster of "The Elder Scrolls V: Skyrim." Hopefully by that time, Bethesda has gotten the mod thing down so there will be no further issues moving forward.

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