Since the release of the "Street Fighter V" for almost a year now, the players have noticed that some characters might need some improvements. Recently Capcom has listened to their players and made a huge amount of changes to the characters that caused intense discussion in the community after the Pro Tour season.
PC Gamer reported that a 92 page of the new frame data detailing the certain character's "move by move" in the "Street Fighter V" that focuses on the major changes done to the game's battle system and how they are going to affect the characters in the coming year. First changes is the Dragon Punch dilemma where the EX DP are now invincible on its first frame which means that characters like Zangief where players can see the opponent won't have any meter for an EX move.
Players can attack them and place them in a vulnerable situation where they will guess whether the players are going to attack, a major improvement making grapplers strong in season 2. Next is the "Anti-anti-air" which is very dangerous in Season 1, Chun-Li could recover quickly from her long range attack to jab the anti-air.
Necalli in "Street Fighter V", auto corrects the side when he needs to face the beat cross ups and counter Dhalsim's teleport by pressing a button where not all characters has the capability to anti air. In the changes that were made, the hit boxes button are now harder to manipulate as an anti-air which means that blocking or using an unsafe option will be needed to halt a jump-in attempt.
Some characters were also nerfed in the "Street Fighter V" where Chun-Li's air legs don't dispatch her at a frame advantage on black meaning she can't beat the player to the punch on any button they press. R. Mika, who is the hardest-hit character, has the skills to grab players and Irish Whip them now it only woks in the corner which means Mika has to work to in order for the players can get into that place and before she can do any of her tricks.
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