World of Tanks is a free-to-play online multiplayer game where players battle with tanks, earning experience and money to upgrade and buy tanks. PC-only, at least for now, the game could be coming to consoles.
Not ruling out the game coming to consoles, there's also the need to improve technical aspects of the game (probably adapting it to a controller).
"Online games are going through an avalanche of changes.
"Everything is headed more and more towards online bonds and even elements that would traditionally only exist as offline components are slowly becoming online-orientated. That's why console development is not on our immediate horizon. We first want to improve the current gameplay before seriously thinking about bringing the title to a console," senior Vice President Andrei Yarantsau said to Polygon.
The developers are working on World of Warplanes and World of Battleships, and Yarantsau said the studio is thinking about other projects. The upcoming title will follow the same free-to-play model, switching out land for sea and air settings.
With World of Warplanes, the studio did consider taking the game into a modern setting.
"We have considered this but we still believe the modern aeronautical engineering is way too different from the classic, old-school approach.
"We don't want to include winged robots filled with complex electronics. We want basic, analogue machines where the competence of the crew is most important. Simple and fun.
"We aim at developing diverse skill-oriented gameplay, where players devote time and energy to learning something. Vehicles designed and produced during the period of the 1930s and 1950s perfectly fit the criteria as they didn't have much in the way of electronic equipment and pilots had to rely on their skills instead of gadgets.
"We feel that introducing a more modern settings would have an adverse effect on the balance and gameplay. The technologies advancement of the Cold War era and further decades has turned aerial combat into a 'push button' form of high-tech warfare. Dogfighting became a thing of the past with the pilot merely relegated to a role of pushing 'magic buttons' upon command," Yarantsau added on the development approach to World of Warplanes.
There are also no plans to integrate the games; Yarantsau said unbalanced gameplay and different map sizes aren't manageable, and it's not "technically feasible."
World of Warplanes is currently in a global alpha and is in different stages of release across Vietnam, South Korea, Singapore, Malaysia, Taiwan and the Philippines.
(reported by Jonathan Charles, edited by Dave Clark)
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