Bioware has recently talked about the challenges the team has encountered during the making of its upcoming sci-fi game "Mass Effect: Andromeda."
According to Middle of Nowhere Gaming, Bioware had difficulties intertwining narrative with an open world playstyle, and has become the biggest challenge for the team.
"Giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up... that's been a real big learning point for us," Bioware studio general manager and vice president Aaryn Flynn said.
"Working through that and learning around that... It's been a lot of our studio's work these past five years through 'Dragon Age Inquisition' and now through this - to really learn how to do that better and better," Flynn continued. "We've got lots more learning to do, but I'm really very happy with how the team is doing this with 'Mass Effect Andromeda'."
Flynn also commented that connecting the narrative to an open world gameplay style is "a lot of work," adding that the studio has underestimated the level of difficulty this involves.
The game is set to be launched in March next year, but fans can't help but hear warning bells when Flynn said that the developer has "lots more learning to do," which sparks speculation of a delay for the much-awaited game.
Bioware has only released its first ever gameplay trailer for "Mass Effect: Andromeda" last week during the PlayStation Meeting event. The trailer was showcased on Sony's latest PS console, the Playstation 4 Pro, showing off Electronic Arts' Frostbite engine in full 4K glory.
Bioware promised more "Mass Effect: Andromeda" related reveals during this year's N7 day, which happens every 7th of November.
"Mass Effect Andromeda" has already been delayed once, and fans are hoping that Bioware will be able to meet its March 2017 deadline this time. Stay tuned for more updates.
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