"The Legend of Zelda: Breath of The Wild" will be delayed according to producer himself, Eiji Aonuma. He shared the details in a recent interview with UK magazine, Edge.

At this point, most of the fans who had been following news regarding the release of "The Legend of Zelda: Breath of The Wild" are already aware of its pushed back release date to 2017. This, fortuntely, didn't break the anticipation and it only just got stronger.

Aonuma, however, reveals reasons regarding the delayed release date in an interview. While he indicated that it was partly due to miscommunication, it could be speculated the developers actually ended up breaking the game, causing the delay.

"We have these milestones during development. I play the game, then give staff my comments, my advice on what direction they should be heading in. At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone."

"I'd made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I'd recommended, but they also added some other elements they thought would work well - and that ended up breaking all the good parts of the previous build. I learned that, when it's good, I have to say so. If I'd managed that we'll, maybe development wouldn't have extended quite so much," he added

In the same interview, Aonuma also addressed some points pertaining to fan feedback regarding the Wii title "The Legend of Zelda: Skyward Sword."

"There's a form of Japanese theatre called kabuki. A kabuki master would say 'in order to break the mould, you have to know the mould'. Often, when I speak to Mr Miyamoto about a problem, that's the feedback he'll give me: 'You don't understand the mould here. That's why it's no good'."

Delayed or not, the fact that we're getting closer to the release is good enough for fans who are eagerly waiting for the game.

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