Sadly, most video game movies end up as mediocre offerings or are outright flops. However, Jordan Vogt-Roberts, director of the upcoming "Metal Gear Solid" movie adaptation, promises that the project will remain faithful to the video game that it is based on.
During an interview with Collider, Jordan Vogt-Roberts talked about the eagerly awaited "Metal Gear Solid" movie adaptation. The film has been in development for some time now, but fans saw a glimmer of hope when Vogt-Roberts "signed on to take the helm for Sony" in Feb. 2014.
At the "Kong: Skull Island" press day, Vogt-Roberts shared some updates for the "Metal Gear Solid" movie. The director said, "Metal Gear Solid is probably the most important franchise to me on the planet. It is such a genius, idiosyncratic work and being able to spend time with [Hideo] Kojima recently has been like a dream. He's the best and his whole team is the best. We are working on the script. That is a property that I will fight tooth and nail to make sure is done properly because it's so easy to screw it up and so easy for a studio to try and make it into G.I. Joe or try and make it into Mission: Impossible or try and make it into something that it's not. Metal Gear Solid needs to be exactly what it needs to be, which is Metal Gear Solid."
Vogt-Roberts also said that he has made it his goal to create a film that "superfans like himself will find satisfying." He promised that the franchise will be approached right to create a movie that both those new to the franchise and old-time fans will love.
According to WWG, Vogt-Roberts is not committed to a PG-13 or R rating. The director shared that he intends to make the "Metal Gear Solid" movie "whatever it needs to be," and that "everything else will follow suit." Vogt-Roberts also shared, "I wanna find the version that someone like you who's like a superfan of this property would say, 'They did it. That's my Metal Gear. That's my shit.' Beyond it being a video game movie, beyond the difference between active experience and passive experience and why people haven't been able to translate an active experience into a good passive experience in the shape of a film, beyond that question to me it's not even about being a video game movie, Metal Gear is an important story, an important set of characters."
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