"Horizon Zero Dawn" launches in less than a week, Feb. 28 to be exact, but already Guerrilla Games is handing out morsels of gameplay details. In an interview, Game Director Mathijs de Jonge informed fans that the game will not include random lightning strikes that could hit anyone in the game.

The game director explained in an interview with the Official PlayStation Magazine that lightning strikes, which could also hit Aloy, had been taken out of "Horizon Zero Dawn." This is because Guerrilla Games deemed them unfair.

"We had some prototypes, for example, we had some lightning strikes that would randomly hit enemies or randomly hit the player, de Jonge said. "But it just felt unfair because you have no control over it, it just naturally happens and suddenly you have a lot of damage. So we took that out in the end."

In "Horizon Zero Dawn," there is a region in which dust storms are present and will inhibit visibility. de Jonge went on to explain that the weather system is designed to impair players' vision, instead of totally hurting them. At the same time, Aloy's speech and animations could also be affected.

The removal of lightning strikes has also been addressed by the game director on Twitter. To reiterate his previous statement, he said lightning strikes did not make "Horizon Zero Dawn" more challenging - just unfair. In turn, the team focused their efforts on the friction with the roaming machines.

In related news, de Jonge has also confirmed that turning off the main mission marker in the final game is currently not an option. However, "Horizon Zero Dawn's" custom HUD settings let players toggle things like the reticule, XP bar, compass and more.

"Horizon Zero Dawn" releases Feb. 28, 2017 exclusively for the PlayStation 4. It is being developed by Guerrilla Games and published by Sony Interactive Entertainment.

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