Nintendo is keeping good pace by releasing three major mobile games to the market. "Pokemon GO" and "Super Mario Run" are currently on everyone's top lists. The third game is starting to go on a roll as mobile players are noticing the ingenuity offered by "Fire Emblem Heroes."
Since its launch on February 2, its popularity among mobile users has been evident. According to a Forbes contributor, the game appears to be so successful that there are things that "Pokemon GO" could learn from it to continue moving forward.
What "Pokemon Go" Can Learn From "Fire Emblem Heroes"
Pokémon Go's battle and level up system has been flawed with its existing candy evolution system. Players will have to collect and capture as much Pokémon to boost up firepower. This would lead to a repetitive gameplay.
Instead, Niantic can opt to borrow the "Fire Emblem Heroes" merge system to add additional engagement to "Pokémon Go." Players would love to merge their Pokémon to compete and outlast their opponents. The current level up system of "Pokémon Go" is already outdated. Niantic should follow previous POkemon games by adding RPG qualities that has made the game famous.
Another thing that's worth mentioning is "Pokemon GO" lacking vital RPG traits. In previous Pokemon games, leveling and assigning moves made the game fun to play. That's quite evident in the "Fire Emblem Heroes" SP system. Bringing back the same system might make the game interesting once again.
"Fire Emblem" allows players to spend currency on moves depending on their level. That's something that "Pokemon GO" developers failed to realize.
Last is taking a look at Intelligent Systems' friend system. That's something worth mentioning since "Pokemon GO" starts off as a lonely game.
What 'Pokemon Go' Should Not Copy From 'Fire Emblem Heroes'
There are things that are not worth following from the "Fire Emblem Heroes" gameplay. One is the way the game is getting money from its players.
Although in-game purchases have been around since the start of mobile games, Niantic should avoid this. Overcharging players for a "PokePack" of random Pokemon is not a trait of good games. More likely, players who are capable of buying their way in might deprive honest players of legitimate opportunities.
There is another thing that "Pokemon GO" should not borrow from "Fire Emblem Heroes" and that is limited game-play via wait timers like fatigue and stamina. There is no way that players would be happy about having to wait for games.
Despite the impressive game mechanics on "Fire Emblem Heroes," higher level players can only play two to three missions. This is because the stamina bar depletes faster. In any way, Niantic should not consider putting a game limiter on "Pokemon GO."
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