Ubisoft lead artist and technical art director Benoit Martinez explained why they chose Bolivia as primary setting for upcoming shooter "Ghost Recon Wildlands." Actually, it is easy to explain why once a player get a hand on the game and onboard an in-game chopper.

"Ghost Recon Wildlands" is an open world tactical shooter that was headlined as the biggest world that Ubisoft Paris have built so far. It is hard to imagine the effort that these developers have given to create open world elements from roads to trees and rainforests, according to UbiBlog.

Come to think of it, "Ghost Recon Wildlands" being set in Bolivia makes sense due to allegations of local drug cartels. While Tom Clancy does not have direct reference to the country in his novel, Ubisoft Paris saw geographical accuracy. Make no mistake about it, scenery and lush environment that this country presents are paralleled by just few on the globe, the official Ghost Recon site described.

Here is a great twist that Benoit and his team made for "Ghost Recon Wildlands," they adhere to landmarks know in Bolivia. Expect the great lake Laguna Colorada and community immersion as the characters take on the drug cartel.

Benoit narrated that initial phase of development and sporadic along the way is their travel to Bolivia. They took photos, shoot videos and even talked to the locals so that they will have first hand "feel" of how to plot the game. These excursions happened not just in a singular location in Bolivia but "Ghost Recon Wildlands" crew have to round up four directions.

At any rate, all that Benoit and his team did for the game paid off. While the game isn't accurate as real-world Bolivia, it mixed the experience from their excursions to the game itself.

Finally, mark the date March 7 on your calendar when "Ghost Recon Wildlands" hit the road. This Ubisoft offering is going to be available for PlayStation 4, Xbox One and PC.

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