Sky Children of the Light
Unsplash/Javier González

In 2019, "Sky: Children of the Light" first graced iOS. It was a quiet start but grew loud as Android, Switch, and PlayStation users joined. A crafted piece from those who made Journey, this adventure found fans across many screens.

Now poised for its PC debut, Sky aims to lure even more hearts. At thatgamecompany, Art Director Cecil Kim spills secrets about what lies ahead-plans brimming with potential (a treat for eager gamers). His words hint at new phases for Sky's odyssey and pay homage to an impressive past-the game's mark made official by a Guinness World Record clinched at Gamescom last year.

From God of War to Sky: thatgamecompany's Art Director Cecil Kim Reflects on His Career and the Game's Future

Cecil Kim, the Art Director at that company, shared his remarkable journey, starting from his freelance work on feature films and commercials to his pivotal roles in major gaming titles like "Final Fantasy IX" and the "God of War" trilogy. His transition to that company occurred after establishing his game design and art solutions company, Section Studios.

A turning point came with the closure of Section Studios, reinforcing Kim's desire to be part of a studio with a strong artistic vision. His meeting with Jenova Chen led him to join that company, where he became captivated by the ambition and individuality of "Sky: Children of the Light."

While Kim missed the mobile launch of Sky in 2019, he acknowledged the game's success and community support. Sky's expansion to consoles, with a PC release on the horizon, posed challenges, particularly with the technical requirements for the PC port. The significance of cross-platform gaming was emphasized, allowing a broader audience to experience emotionally impactful games beyond a single platform.

Kim offered insights into Sky's future, including exciting new content for 2024, improvements to user-generated features, and the transformation of the Aviary into a premier social space.

Beyond Sky, the team is gearing up to release a Sky art book in Q2 and an animation project titled "Sky: The Two Embers" later this year, providing a creative format to explore the mysteries and wonders of Sky's world. The overarching goal remains to connect players emotionally across diverse platforms through their unique gaming experiences.

'Sky: Children of the Light' Achieves Guinness World Records Title

thatgamecompany's MMO, "Sky: Children of the Light," achieved a Guinness World Records title for the Most Users in a Concert-Themed Virtual World during Gamescom. Over 10,000 players, both online and at Gamescom, participated in a virtual concert featuring singer AURORA, showcasing the game's innovative technology. The enchanting title, known for its captivating landscapes and player bonds, has exceeded 260 million downloads since its 2019 debut.

The record-breaking event signifies the community's influence, with a celebratory encore stream scheduled. While the game readies itself for debut on personal computers through Steam later this year, its captivating realm currently remains accessible for exploration across Nintendo Switch, PlayStation, and mobile platforms.

Since its birth in 2006, Thatgamecompany has placed a deep emotional connection above the lure of complex tech. With titles such as flOw, Flower, and Journey, this studio's craft has traveled far; indeed-its pieces now hold a spot within the hallowed halls of the Smithsonian.

Within their creative realm, experimentation joins hands with teamwork and high-caliber artistry. The aim? To forge gaming encounters that resonate across varied demographics. Composed of artists alongside designers, engineers, plus musicians - this eclectic group strives for positive change via game-changing designs.

By focusing on quality rather than quantity (and rejecting norms), they are redefining what it means to experience video games. Their vow stands clear: widen gaming's emotional reach while smashing through walls of age, culture, and origin.

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