Fans finally got to play the official "Dragon Ball Xenoverse 2." Was the hype something that the retail version of the game came close with? These review snippets may be a good overview of what the game has to offer.

"Dragon Ball Xenoverse 2" has a lot going on before its official release across all the platforms that it was made available for, but it would seem like as soon as it was released, it didn't take long for some players and reviewers to find some its strong and weak points.

WCCFTech's review shows that the game is pretty much the same as the first one with some minor updates to the mechanics and visuals. Those who have played the first "Xenoverse" game would feel right at home, which is either a bad or a good thing going on for it.

As the two games feel the same, those who have felt the dragging experience that "Dragon Ball Xenoverse" had in the later parts of the game may not find the incentive to get the second game as they look and feel almost exactly the same. A good analogy might be comparing it with how the iterations of "Dynasty Warriors" game go.

As we've experienced the game first hand, we've confirmed that this is really the case, but this doesn't make the game all that bad. In fact, the game is excellent with the controls simplified, but not dumbed down to a level that even a cat would ace the game.

While we haven't gotten that far yet with the game and expect to go through a few more hours to see through the game's envelope, almost every aspect of "Dragon Ball Xenoverse" were fixed for the second game, making it less far from being a perfect nostalgic trip for the fans of the manga, anime and the game itself.

"Dragon Ball Xenoverse 2" isn't by far a perfect game, especially with how many game companies are setting the standards today, but it definitely isn't just pure hype as it sees through its promises. Fans can look forward to even more improvements and additional content for the next year, mostly free of charge.

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