Bethesda Says Cancelling Game Before 'DOOM' Was Difficult; Pete Hines Explains Move
Dannel Picaccio Camille Perez LozanoBethesda's "DOOM" managed to build hype since its return; but things may not have always been that way. The company recently revealed how they had to scrap a few ideas prior to the existing first-person shooter reboot.
The "Doom" franchise has been around since 1993 and has spawned multiple continuities since. After many years of waiting after the third installment, a fourth game was announced -- but it was not quite what the fans expected.
In an interview with OXM, Bethesda's vice president for marketing Pete Hines said he did not really feel "Doom" was how they wanted it to appear. He was firm in saying that it was "not Doom," and that the game does not hit the goals the team set. Bethesda was not the only one to agree that while the game was not bad at all, it was the identity that felt wrong as agreed upon by Id Software.
Hines admitted that developing the game was not easy, given that the people behind it have already spent a lot of their time and money on the project. However, the team believed that to make it successful, it had to performed the right way. "If it's not ready, if it's not what it needs to be, then we don't feel like we have any other choice," Hines justified. He then added, "We don't feel like it is an option or a choice to put out something that is half-baked or not all the way there."
The same thing did not only happen to "Doom," Hines added, as "Prey 2" was also cancelled. "Games get canceled. It happens. Marriages go bad. It happens," he claimed, care of a GameSpot interview.
"DOOM" was the final stylized title made for the fourth title. It was launched in May 2016 for the PlayStation 4. Bethesda is said to be collaborating with Arkane Studios ("Dishonored" franchise) for a reboot of "Prey."
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